{"author_name":"dcth","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"stqn","time":"August 29, 2010 8:00 am","epoch":1283086800,"text":"Not bad for a one button game :).","spam":"N"}],"epoch":1283071440,"likes":0,"metadata":{"p_key":"69227","p_author":"dcth","p_authorkey":"2339","p_urlkey":"105030","p_title":"Postentry & postmortem","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1283071440","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"2339","us_name":"dcth","us_username":"dcth","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><strong>Postentry<\/strong><\/p>\n <p>So I finish!!!!\u00a0Yeah, a little late, but I&#8217;m done.<\/p>\n <p>I know it couldn&#8217;t compete in the jam, but following that ultramotivational posters, I know this must get done.<\/p>\n <p>Cause I cant work the next 24 hours on the jam (monday agenda), I decide to pause my project and restart it the next weekend. So you can\u00a0<a href=\"http:\/\/digitalcth.com\/?r=ld18\" target=\"_blank\">play AWARENESS here<\/a>.<\/p>\n <p><img class=\"size-medium wp-image-27279 alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot11-300x242.jpg\" alt=\"screenshot1\" width=\"240\" height=\"194\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot11-300x242.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot11.jpg 364w\" sizes=\"(max-width: 240px) 100vw, 240px\" \/><img style=\"border: 0px initial initial\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/awareness-2-300x242.jpg\" alt=\"awareness 2\" width=\"240\" height=\"194\" \/><\/p>\n <p><strong>Postmortem<\/strong><\/p>\n <p>The obvious subject I must talk is my entry delay. Since I didn&#8217;t design anything in the first 24 hours, this rans everything away; also I knew early that, surely, I couldn&#8217;t enter on the compo either the jam (cause I already had my Monday arranged). The only think I miss about not been applied were having a wide voting and people comments.<\/p>\n <p>The theme was a little bit hard to take from frontside, and my newcomer nervousness hindered me to adopt any design idea. I must admit that this isn&#8217;t one of my best game ideas (I doubt the whole thing while coding) but if I want to finish this game, I must convince myself and trust the instinct.<\/p>\n <p>I was distracted a lot, I went to the movies (to see predators), redrawing images 4 times, and spent hours on wikipedia &#8216;researching&#8217;&#8230; that adds presure when you don&#8217;t have your design ready.<\/p>\n <p>The <strong>design <\/strong>results in simple ideas:\u00a0a\u00a0short game (less than 5 minutes to play), use simple mechanics appealing on player&#8217;s physical dexterity, and allow him to &#8216;play&#8217; with fake physics.\u00a0Aestheticaly I wanted that to make the player feels in control of the situation, even if he must react to the attacks; and provide an attractive challenge curve with little rewards.\u00a0The theme and graphics were\u00a0inspired by the\u00a0<a href=\"http:\/\/en.wikipedia.org\/wiki\/The_Secret_of_the_Golden_Flower\" target=\"_blank\">course of the golden flower<\/a> <a href=\"http:\/\/www.flickr.com\/photos\/28853497@N00\/255276466\/sizes\/z\/in\/photostream\/\" target=\"_blank\">images<\/a>.<\/p>\n <p><strong>Coding <\/strong>and <strong>drawing <\/strong>wasn&#8217;t a problem (even if they look messy). Besides an awful angle calculation issue, I feel confortable with flixel (it isn&#8217;t the 7th wonder, but helps you to work fast).\u00a0I felt confortable with the tools. The pipeline was very straight when things were clear: idea + calculation + draw (x4) + code + recalculation + code + (doubt) + grapich retouch + audio + code glace; and lot of playtesting.<\/p>\n <p>What do I learn and should do\/avoid on next LD&#8217;s (and other projects):<\/p>\n <p>&#8211; Finish what you start. Even if deadline is over, or the idea isn&#8217;t good enough for you damn perfectionist.<\/p>\n <p>&#8211; I must practice rapid\/random gamedesign.<\/p>\n <p>&#8211; Avoid distractions, use them as a weapon to clear your mind and let him think alone.<\/p>\n <p><strong>Questions for you<\/strong><\/p>\n <p>Did you quit the compo, or didn&#8217;t finish on time? Why?\u00a0Do you agree with my first conclusion? Sounds fair for you?<\/p>\n <p>And did you play my game? What do you think about it?<\/p>","time":"August 29th, 2010 3:44 am","title":"Postentry & postmortem"}