Ah, to no longer have a time constraint

Now that I don’t have to rush to get everything done, I’m going through and redrawing everything in Fromulus.  Everyone seems to think it’s got good art (and I do, too), but it could certainly be better.  I was definitely rushed to get it all done in time, so now that I no longer have the pressing time constraint, I can do things the proper way.

The obvious first place to start is with the character graphics.  Fromulus in the old version was in a profile view, which was certainly easier to draw in a short time, but not as good to look at as a 3/4 view.  The enemies are already drawn in 3/4, so it makes even less sense for him to be in profile.

Here is a comparison shot of Fromulus’ old casting animation versus his new one:

Fromulus Cast Comparison

The most important difference is that I increased his saturation quite a lot.  On top of this, I got rid of his single-color border and used darker versions of the color being outlined.

So, what do you think?

Comments

25. Aug 2010 · 21:28 UTC
I like the one on the left more. The game is played from the side, so profile vie makes sense.
26. Aug 2010 · 00:33 UTC
I like components from both of them. The colours from the new character ‘pop’ a bit more. At first glance, I still preferred the old character because I could picture him in the context of the game. But if the rest of the graphics were also redone with similarly bold (or for backgrounds, washed-out) saturation, then the colours from the new character are nicer.