Ah, to no longer have a time constraint
Now that I don’t have to rush to get everything done, I’m going through and redrawing everything in Fromulus. Everyone seems to think it’s got good art (and I do, too), but it could certainly be better. I was definitely rushed to get it all done in time, so now that I no longer have the pressing time constraint, I can do things the proper way.
The obvious first place to start is with the character graphics. Fromulus in the old version was in a profile view, which was certainly easier to draw in a short time, but not as good to look at as a 3/4 view. The enemies are already drawn in 3/4, so it makes even less sense for him to be in profile.
Here is a comparison shot of Fromulus’ old casting animation versus his new one:

The most important difference is that I increased his saturation quite a lot. On top of this, I got rid of his single-color border and used darker versions of the color being outlined.
So, what do you think?