Stupid Squares is done

So this is it. I started looking for ways to make my game more interesting 3 hours before the deadline, then I made 8 new maps in half an hour (you can imagine the quality work ๐ ), but finally decided that the game wasn’t fun enough to be submitted to the compo. Plus I was too tired to do all the packaging and stuff.
It’s still playable and almost fun, so I submitted Stupid Squares to the Jam (Linux, FreeBSD and Windows builds available).
I don’t want to work on this anymore for the moment, so there’s almost no change since the compo deadline. If you’re bored, you can try to create fun maps…
Tags: final, jam, screenshot