{"author_name":"NiallM","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282560780,"likes":0,"metadata":{"p_key":"69312","p_author":"NiallM","p_authorkey":"785","p_urlkey":"105115","p_title":"OSX & Linux Ports, Timelapse","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282560780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"785","us_name":"NiallM","us_username":"niallm","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>The OSX and *NIX ports of <em>The Lair of Fungal Wonder<\/em> are <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-18\/?action=preview&amp;uid=785\">up now<\/a> (and amazingly required no edits to get them to compile on the other platforms &#8211; that must be the smoothest porting of a game I&#8217;ve made to date).<\/p>\n <p>I&#8217;ve also uploaded <a href=\"http:\/\/www.youtube.com\/watch?v=xry7csngNwA\">my timelapse<\/a>, so you can see me making the game.\u00a0 The only slight hiccup is I made the music and SFX on my other computer, so during that part you&#8217;ll have to make do with watching the screensaver.\u00a0 Also I didn&#8217;t think to point the webcam at my paper while I was doing the watercolours, so for that part all you see is me hunched over, occasionally looking up with a paint brush in my mouth.<\/p>\n <p>I&#8217;ll do a post-mortem later.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"August 23rd, 2010 5:53 am","title":"OSX & Linux Ports, Timelapse"}