{"author_name":"zdanielz","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282557600,"likes":0,"metadata":{"p_key":"69315","p_author":"zdanielz","p_authorkey":"1860","p_urlkey":"105118","p_title":"HOME \u2013 Postmortem","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282557600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1860","us_name":"zdanielz","us_username":"danielzoran","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Hi,<\/p>\n <p>Since the competition is over (good luck jam people!) I thought I&#8217;d share some of the lessons I learned during the 48h in the making of <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-18\/?action=rate&amp;uid=1860\">HOME<\/a>.<\/p>\n <p>What went right:<\/p>\n <p>1. I got a complete, working game. As someone who started many projects, but finished very few, this is the best thing about LD for me &#8211; I actually FORCE my self to finish this, and it rocks! It happened in LD17 as well, but this time was as good!<\/p>\n <p>2. I think the style and general feel of the game is quite good, and as I intended. Everything runs fast and smooth, and has this vectorized look, which I like. Although I implemented this using sprites, it look quite crisp IMHO.<\/p>\n <p>3. Music turned out to be atmospheric as I wanted it, maybe a bit boring, but it&#8217;s background anyway&#8230;<\/p>\n <p>4. The code (available, of course) is surprisingly neat &#8211; it only started getting messy towards the end. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>What went wrong:<\/p>\n <p>1. Gameplay &#8211; I think the whole tractor beam mechanism is not fun enough, and not really\u00a0necessary\u00a0for finishing the game (although it helps) &#8211; this is both due to the physics code which should have been tweaked more, and possibly the general game idea.<\/p>\n <p>2. The game is WAY too short, it&#8217;s not that easy (sometimes it is, depends on random values) but you can finish it in under 30 seconds if you&#8217;re lucky. not good. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>3. No sounds effects! This is actually a technical issue, something weird with how clanlib handles sounds &#8211; I got the music to work after a LONG time, but sound effects were very problematic. ANYWAY &#8211; you can&#8217;t hear anything in space. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>4. I wasted a lot of time of getting rigid body collisions (spheres, actually) which I didn&#8217;t use &#8211; it&#8217;s a shame really..<\/p>\n <p>That&#8217;s it, I think.<\/p>\n <p>You are welcome to play my game and of course, VOTE!<\/p>\n <p>Can&#8217;t wait for the next LD!<\/p>\n <p>Daniel<\/p>","time":"August 23rd, 2010 5:00 am","title":"HOME \u2013 Postmortem"}