{"author_name":"Spunkmeyer","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"Toeofdoom","time":"August 23, 2010 4:51 am","epoch":1282557060,"text":"That title screen instantly makes me want to play the game. Very detailed worklog too, wow.","spam":"N"},{"author_name":"","time":"August 23, 2010 5:07 am","epoch":1282558020,"text":"Thanks. As I play it now, I find more and more bugs and things to improve <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n I hope I can deliver a better version soon as this game has more unused potential.","spam":"N"}],"epoch":1282556400,"likes":0,"metadata":{"p_key":"69319","p_author":"Spunkmeyer","p_authorkey":"2345","p_urlkey":"105122","p_title":"Summary: My first LD","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282556400","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"2345","us_name":"Spunkmeyer","us_username":"spunkmeyer","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p style=\"text-align: center\"><strong>Trust your Enemy<\/strong><\/p>\n <p style=\"text-align: center\">&#8230;train them and then use them! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_1.jpg\"><img class=\"aligncenter size-large wp-image-26599\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_1-550x410.jpg\" alt=\"Title Screen\" width=\"426\" height=\"317\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_1-300x223.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_1-550x410.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_1.jpg 794w\" sizes=\"(max-width: 426px) 100vw, 426px\" \/><\/a><\/p>\n <p style=\"text-align: left\">Lets get into some details&#8230;<\/p>\n <p style=\"text-align: center\"><span id=\"more-26592\"><\/span><\/p>\n <p style=\"text-align: center\">First: another Screenshot:<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_2.jpg\"><img class=\"aligncenter size-medium wp-image-26600\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_2-300x224.jpg\" alt=\"Screenshot\" width=\"300\" height=\"224\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_2-300x224.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_2-550x411.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen_2.jpg 794w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p style=\"text-align: center\">download:<br \/>\n <a title=\"Windows-Version\" href=\"http:\/\/games.spunkmeyer.de\/downloads\/Trust_Your_Enemy.zip\">http:\/\/games.spunkmeyer.de\/downloads\/Trust_Your_Enemy.zip<\/a><br \/>\n source:<br \/>\n <a title=\"Sources\" href=\"http:\/\/games.spunkmeyer.de\/downloads\/Trust_Your_Enemy_Sources.zip\">http:\/\/games.spunkmeyer.de\/downloads\/Trust_Your_Enemy_Sources.zip<\/a><\/p>\n <p>I started saturday morning with no idea in my mind. After my breakfast I had my idea of a game with team-switching units.<\/p>\n <p>You should be able to upgrade units to make them stronger and faster. But what if your units change the team? You need to keep a balance between strong units and defending your homebase.<\/p>\n <p>That was my idea.<\/p>\n <p>I am working with my own little 2D framework. And I wanted to write code in a way that I could use it afterwards. Mainly GUI-Code. That was not a good idea since it took nine hours\u00a0 <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>In the end I have some GUI code which I can extract, polish and complete later. Thats the good side. The bad side is that it took really long to get even buttons to work and therefore I started with some core game mechanics on the second day. Far too late.<\/p>\n <p>Next time: Just write down idea, write some cards to work on, and dont think about tomorrow <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>The cards are really helping. First you get an overview of what needs to be done. Second you get motivated if you can go to the next card.<\/p>\n <p>I had a friend with me, who was coding for LD, too. Thats inspiring at one side and a bit distracting at the other side.\u00a0 Another friend joined on saturday and coded some hours with us. I would do that again, but be more strict with schedule.<\/p>\n <p><strong>Dev-Log:<\/strong><\/p>\n <p><a title=\"Youtube - Timelapse Video\" href=\"http:\/\/www.youtube.com\/watch?v=4cGH1fQvGNo\" target=\"_self\">Also watch the Timelapse-Video!<\/a><\/p>\n <p><em>saturday<\/em><br \/>\n 4:00 Dreaming about theme&#8230; zzz&#8230;<br \/>\n 6:22 Shower<br \/>\n 6:44 Thinking&#8230; watching blog&#8230;<br \/>\n 6:56 go for a walk, buy food<br \/>\n 7:25 Brainstorm<br \/>\n 7:33 Think I got an idea&#8230;<br \/>\n 7:55 more detailed designwork<br \/>\n 8:26 Breakfast<br \/>\n 9:09 refining design<br \/>\n 9:17 starting implementing\/drawing<br \/>\n 10:41 implementing core mechanics<br \/>\n 11:00 need a more detailed plan&#8230;<br \/>\n 11:34 starting card 1\/16 (Core)<br \/>\n 12:06 starting card 2\/16 (bases)<br \/>\n 12:20 buying stuff to eat&#8230;.<br \/>\n 13:44 continuing<br \/>\n 14:52 Writing a generic GUI class<br \/>\n 16:35 need to get GUI done&#8230;<br \/>\n 16:47 GUI Mockup<br \/>\n 18:00 gui class continue&#8230;<br \/>\n 18:51 food ordering<br \/>\n 19:08 gui&#8230;<br \/>\n 19:49 foodum dare<br \/>\n 20:04 gui&#8230;<br \/>\n 23:15 Card 3\/16 enemies&#8230;<br \/>\n <em>sunday<\/em><br \/>\n 0:28 sleeptime<br \/>\n 7:07 cant sleep&#8230; must code&#8230;<br \/>\n 8:09 Card no 4 (Energy sources)<br \/>\n 8:36 buying breakfast<br \/>\n 8:50 coding<br \/>\n 9:30 breakfast!<br \/>\n 9:54 coding again<br \/>\n 10:34 card 5\/16 yay, progress<br \/>\n 11:25 card nr 6\/16 bases<br \/>\n 17:22 Card 7\/16 Towers!<br \/>\n 17:33 need a POWERNAP!! \ud83d\ude09<br \/>\n 18:03 I need a showr!<br \/>\n 18:26 continue<br \/>\n 19:14 tower graphics<br \/>\n 21:40 tower logic<br \/>\n 22:13 Card 8\/16: AI!<br \/>\n <em>monday<\/em><br \/>\n 2:22 finishing the unfinished (random cards)<br \/>\n 4:00 submitted game, go..to..bed&#8230;.<\/p>\n <p>I made recordings with several programs during the competition. <strong>Here are the useless details:<\/strong><\/p>\n <p><strong>Stats:<\/strong><br \/>\n 80000 keystrokes (I think the tool missed some&#8230;)<br \/>\n 2.7 km mouse movement<br \/>\n 11,500,000\u00a0 pixels mouse movement<br \/>\n 23000 leftclick<br \/>\n 51000 wheel<br \/>\n 350 rightclicks<\/p>\n <p><strong>programs used:<\/strong><br \/>\n codeblocks\u00a0 17.6 h<br \/>\n irc\/icq\u00a0 3.5 h<br \/>\n firefox\u00a0 2.9 h<br \/>\n photopaint\u00a0 2.1 h<br \/>\n test\/debug\u00a0 1.2 h<br \/>\n windows\u00a0 1.1 h (moving files, searching files, open,&#8230;)<br \/>\n gimp\u00a0 0.9 h<\/p>\n <p>And a heatmap where I clicked (mostly in code window, taskbar, tabs, menus)<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/clickheatmap.png\"><img class=\"alignleft size-medium wp-image-26601\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/clickheatmap-300x187.png\" alt=\"clickheatmap\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/clickheatmap-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/clickheatmap-550x343.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/clickheatmap.png 1440w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Thats my summary of the LD #18 competition.<\/p>\n <p>I really enjoyed it and will participate in the future.<\/p>\n <p>If you are interested in the polished game, follow my blog <a href=\"http:\/\/dev.spunkmeyer.de\">dev.spunkmeyer.de<\/a> or visit <a href=\"http:\/\/games.spunkmeyer.de\">games.spunkmeyer.de<\/a> in the future <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 23rd, 2010 4:40 am","title":"Summary: My first LD"}