{"author_name":"bartbes","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 23, 2010 2:40 am","epoch":1282549200,"text":"Well&#8230; There&#8217;s also the small matter of actually turning our gore fest into a game. You know, with scores, combos and stuff. \ud83d\ude09","spam":"N"}],"epoch":1282549020,"likes":0,"metadata":{"p_key":"69323","p_author":"bartbes","p_authorkey":"2498","p_urlkey":"105126","p_title":"The last day of work","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282549020","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"2498","us_name":"bartbes","us_username":"bartbes","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Well look at that, we&#8217;re already at the last day! Textmode, our night shift, improved the collision a bit, which is great coming from a self-proclaimed maths idiot (no offense Textmode). So now we&#8217;re at the final touches I guess, we just added some gameplay elements, so we mostly need to add some finishing touches. (our primary artist is working on some animations at the moment of writing)<\/p>\n <p>Looking back at the start, where I had no faith in this project at all, we have made huge progress, after a first day of.. well, nothing. And now? Now I&#8217;m feeling extremely confident (this can only backfire..).<\/p>","time":"August 23rd, 2010 2:37 am","title":"The last day of work"}