{"author_name":"GreaseMonkey","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282547580,"likes":0,"metadata":{"p_key":"69325","p_author":"GreaseMonkey","p_authorkey":"2396","p_urlkey":"105128","p_title":"Now why didn\u2019t I hear about MemoryImageSource earlier?","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282547580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2396","us_name":"GreaseMonkey","us_username":"greasemonkey","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>If you&#8217;ve played the &#8220;final&#8221; build on FreeBSD, chances are you would have been severely violated by the garbage collector. Here&#8217;s a version that&#8217;s actually playable on FreeBSD (no, not all the lag has been cut out, but it&#8217;s smooth enough to&#8230; uh, something)<\/p>\n <p><a title=\"wait, this actually ran badly on its target platform?\" href=\"http:\/\/pubacc.wilcox-tech.com\/~greaser\/stuff\/ld18\/HeadTrauma-MemoryImageSource.jar\">http:\/\/pubacc.wilcox-tech.com\/~greaser\/stuff\/ld18\/HeadTrauma-MemoryImageSource.jar<\/a><\/p>","time":"August 23rd, 2010 2:13 am","title":"Now why didn\u2019t I hear about MemoryImageSource earlier?"}