{"author_name":"blitzgren","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282532100,"likes":0,"metadata":{"p_key":"69335","p_author":"blitzgren","p_authorkey":"2236","p_urlkey":"105138","p_title":"Biker\u2019s Rebellion completed!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282532100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2236","us_name":"blitzgren","us_username":"blitzgren","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Yup, finished last minute. Kept a log at <a href=\"http:\/\/ryanhallcs.wordpress.com\">http:\/\/ryanhallcs.wordpress.com<\/a> and did a fun timelapse at <a href=\"http:\/\/www.youtube.com\/watch?v=WlGbOOXlZLE\">http:\/\/www.youtube.com\/watch?v=WlGbOOXlZLE<\/a>.<\/p>\n <p>What fun! My first competition and I actually finished &#8211; almost none of the extra features were implemented but I only really wanted to create a &#8216;full&#8217; game. Unfortunately I used XNA so it&#8217;s limited to Windows, but I&#8217;ll be branching out soon. I wanted to stick to coding and hadn&#8217;t practiced enough in other engines. Next time thought, which is definitely a new goal and I&#8217;m really excited about it. This time, simply submit, next time, submit a game playable in most OS&#8217;s. Hope everyone had fun as well!<\/p>\n <div style=\"width: 460px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-18\/?action=rate&amp;uid=2236\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/8c567fa2ba3157c17df438d05319c886.jpg\" alt=\"Title Screen\" width=\"450\" height=\"352\" \/><\/a><p class=\"wp-caption-text\">Title Screen<\/p><\/div>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a><\/p>","time":"August 22nd, 2010 9:55 pm","title":"Biker\u2019s Rebellion completed!"}