{"author_name":"sinalta","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282526700,"likes":0,"metadata":{"p_key":"69346","p_author":"sinalta","p_authorkey":"2399","p_urlkey":"105149","p_title":"Well guys\u2026","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282526700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2399","us_name":"sinalta","us_username":"sinalta","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>&#8230;It&#8217;s been emotional. Well, not so much emotional as tiring and mildly stressful. Hell of a lot of fun though.<\/p>\n <p>For my first forray into the Ludum Dare I managed to make a fully functioning prototype with only two known bugs, neither of which even come close to breaking the game. =D<br \/>\n It was actually a fairly substantial game given the time, I&#8217;m pretty proud of it.<\/p>\n <p>Brace yourself for the upload of my Timelapse at some point tomorrow (it&#8217;s actually uploading as I speak) and a post-mortem at some point during the week. Probably saying that next time I&#8217;ll use an actual engine and a different language.<\/p>\n <p>But for now, I think it&#8217;s time for sleep. Good night.<\/p>","time":"August 22nd, 2010 8:25 pm","title":"Well guys\u2026"}