{"author_name":"Entar","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282524660,"likes":0,"metadata":{"p_key":"69357","p_author":"Entar","p_authorkey":"366","p_urlkey":"105160","p_title":"A game about bellyflops","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282524660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"366","us_name":"Entar","us_username":"entar","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>&#8230; sorta.<\/p>\n <p>My game submission for Ludum Dare 18 is called <em>Bouncing Bellyfloppers<\/em>. The object of the game is to constantly and creatively rearrange trampolines to reflect bellyflopping obese guys back at the helicopters from whence they came. You know you want to play it. It looks a little like this:<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/22150\/366-shot0.jpg\"><img class=\"aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/22150\/366-shot0.jpg\" alt=\"\" width=\"480\" height=\"360\" \/><\/a><\/p>\n <p style=\"text-align: left\">One thing I learned during my development for this competition is that my own framework is rather limited. It&#8217;s pretty good for 2D games, but as soon as I considered doing something 3D, I found that it would take quite a bit of time to implement, and time is short. Hopefully I can implement some basic model loading and such before the next Ludum Dare rolls around. I was happy that I picked an idea that allowed\u00a0plenty reasonable time to create, though.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld18\/\" rel=\"tag\">LD18<\/a><\/p>","time":"August 22nd, 2010 7:51 pm","title":"A game about bellyflops"}