{"author_name":"Riley Adams","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282513680,"likes":0,"metadata":{"p_key":"69412","p_author":"Riley Adams","p_authorkey":"1503","p_urlkey":"105217","p_title":"Done!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282513680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1503","us_name":"Riley Adams","us_username":"praetor57","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Alright, finished up my shmup. My attempts at making music for it failed miserably, so I&#8217;ve left it music-less&#8230; but the gameplay seems to work well enough, and while still shots look sorta iffy, it looks nice enough in motion.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-18\/?action=preview&amp;uid=1503\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-18\/?action=preview&amp;uid=1503<\/a><\/p>\n <p>Turns out that using full 3d physics and graphics engines for a game with entirely 2d gameplay isn&#8217;t worth the added effort&#8230; ah well lesson learned.<\/p>\n <p><img class=\"alignnone size-large wp-image-26113\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LD18_005-550x412.png\" alt=\"LD18_005\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LD18_005-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LD18_005-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LD18_005.png 1024w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>Good luck to everyone still scrambling for the deadline!<\/p>","time":"August 22nd, 2010 4:48 pm","title":"Done!"}