Wenemies Entrant Version

Wenemies is as finished as it will ever be in this compo.  Perhaps later, when I have more time and less Carpal Tunnel, I will update it.

View the Entry Page, watch a short gameplay video, visit the project’s spartan Website, or watch the Time-Lapse Video.

Evaluation: The idea for the game shaped up during the course of programming.  I had wanted to spend an entire night just thinking about the concept, then come up with a better game; my restlessness however took over, and I began coding almost immediately.  I’m certain the simpleness of the concept shows this.  I also had a long day of fighting in the mix, so my time was limited, especially as I was out of shape and therefore unable to continue that night.  In the future, I must clear my weekend entirely.  Pygame was a pleasure to work with, especially for a 2-d game such as this, and I will either expand my skills on this for the next compo, or attempt an understanding of Ruby or Scheme.  Learning packaging was non-trivial, but necessary, and I have a Windows version available as a result.  All in all, I did okay—I could have done better, but I did complete something.