{"author_name":"itzmattu","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282510680,"likes":0,"metadata":{"p_key":"69427","p_author":"itzmattu","p_authorkey":"2543","p_urlkey":"105232","p_title":"3 hour status update\u2026","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282510680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2543","us_name":"itzmattu","us_username":"itzmattu","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>So there is a mere 3 hours left in my first Ludum Dare event. The idea has come along slowly over the weekend. With both having to acquaint myself with AS3 and the Flixel library, there has been no shortage of learning this weekend for me.<\/p>\n <p>My <a href=\"http:\/\/www.ludumdare.com\/compo\/2010\/08\/20\/parasitic-ponderings\/\" target=\"_self\">original idea<\/a> is still very much in tact. In fact, here are some screenshots to show the current status:<\/p>\n \n <style type='text\/css'>\n #gallery-1 {\n margin: auto;\n }\n #gallery-1 .gallery-item {\n float: left;\n margin-top: 10px;\n text-align: center;\n width: 33%;\n }\n #gallery-1 img {\n border: 2px solid #cfcfcf;\n }\n #gallery-1 .gallery-caption {\n margin-left: 0;\n }\n \/* see gallery_shortcode() in wp-includes\/media.php *\/\n <\/style>\n <div id='gallery-1' class='gallery galleryid-26058 gallery-columns-3 gallery-size-thumbnail'><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ss12.png'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ss12-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"ss1\" \/><\/a>\n <\/dt><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ss21.png'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ss21-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"ss2\" \/><\/a>\n <\/dt><\/dl>\n <br style='clear: both' \/>\n <\/div>\n \n <p>Still a lot of work to go though, and not a whole lot of time.<\/p>\n <p>TODO:<\/p>\n <ul>\n <li>Add HUD display of time left for each host<\/li>\n <li>Add pain threshold for host Guys<\/li>\n <li>Add individual abilities to each Guy (ArmyGuy shoots, MedicGuy heals, TechGuy uses computers)<\/li>\n <li>Make an actual playable level so it FEELS like a game!<\/li>\n <\/ul>\n <p>Hopefully that&#8217;s doable in 3 hours&#8230;<\/p>\n <p>Oh, and if you want to try the current build for yourself, <a title=\"PLAY IT!\" href=\"http:\/\/www.swfcabin.com\/open\/1282514406\" target=\"_blank\">go ahead<\/a> (Arrows move, Space to shoot).<\/p>\n <p>OH AND A TITLE SCREEN, BLAH! (Maybe&#8230; :P)<\/p>","time":"August 22nd, 2010 3:58 pm","title":"3 hour status update\u2026"}