{"author_name":"Doches","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282507200,"likes":0,"metadata":{"p_key":"69441","p_author":"Doches","p_authorkey":"562","p_urlkey":"105246","p_title":"User Generated Content, or Man, Do I Hate Level Design","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282507200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"562","us_name":"Doches","us_username":"doches","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>It&#8217;s true, I do. I mean, I don&#8217;t <em>hate<\/em> it per se &#8212; It&#8217;s just that I&#8217;m really bad at it, and I hate doing things for which I know I have no skill. I like my games nice and easy, perhaps too easy, and my level design tends to reflect that preference <em>rather strongly<\/em>.<\/p>\n <p>Ahem.<\/p>\n <p>And so I present: Double Bounce, a content-driven puzzle-type game where each level (&#8216;course&#8217;) generally takes no more than a handful of seconds to puzzle out.<\/p>\n <p>Wait &#8212; but I wanted to avoid level design, right? Well, sure &#8212; but Double Bounce includes a reasonably easy-to-use editor, and makes it <em>super<\/em> easy to share your own creations. Editing a course? Click that &#8216;Upload&#8217; button! Want to play something you didn&#8217;t make, but that&#8217;s harder than the usual fare I create? <em>Download more courses<\/em>.<\/p>\n <p>It&#8217;s a button. Click it.<\/p>\n <p>Oh yeah.<\/p>\n <div id=\"attachment_25993\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><img class=\"size-full wp-image-25993\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ratings1.png\" alt=\"The world is full of crap. That's why we have n\/5 stars reviews, right?\" width=\"550\" height=\"361\" \/><p class=\"wp-caption-text\">The world is full of crap. That&#39;s why we have n\/5 stars reviews, right?<\/p><\/div>\n <p>But the thing is, it&#8217;s so easy to publish courses that even <em>I&#8217;m<\/em> generating crap very nearly by accident. Crap I don&#8217;t want to play. &#8220;Boy, it sure would be helpful if someone would sort through these levels and tell me which ones are worth playing,&#8221; I thought to myself. &#8220;I guess I could do it.&#8221;<\/p>\n <p>But we already established that I&#8217;m really bad at assessing levels! And so: after you complete a course in Double Bounce you can rate it \/5 stars (you know the drill) and that rating will get averaged and aggregated on the download server. Pretty slick, though I&#8217;m clearly not going to have the time to iron out the kinks and weird bugs in my network code. Grr.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"August 22nd, 2010 3:00 pm","title":"User Generated Content, or Man, Do I Hate Level Design"}