{"author_name":"Covenant","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282506840,"likes":0,"metadata":{"p_key":"69444","p_author":"Covenant","p_authorkey":"326","p_urlkey":"105249","p_title":"Initial cutscene\u2026","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282506840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Finished the initial cutscene and the one at the ending of the game&#8230;<\/p>\n <p><a title=\"screen09.jpg\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screen09.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/zrtn_007ne820890_tn.jpg\" alt=\"screen09.jpg\" width=\"500\" height=\"387\" \/><\/a><\/p>\n <p>Basically did the same as on my &#8220;Exploration&#8221; game, with different graphics and some more &#8220;bells and whistles&#8221;, but not much&#8230; This would be so much easier using scripting like Lua or something&#8230;<\/p>\n <p>Anyway, it&#8217;s pretty cool (I think) and it sets the mood for the game&#8230; Now to design some levels and see if I&#8217;ll have spare time for sound and music&#8230;<\/p>\n <p>Tasklist:<\/p>\n <p>&#8211; Level design (7 levels)<br \/>\n &#8211; Startup gems<br \/>\n &#8211; Sound<br \/>\n &#8211; Music<\/p>","time":"August 22nd, 2010 2:54 pm","title":"Initial cutscene\u2026"}