{"author_name":"NMcCoy","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"samel","time":"August 22, 2010 2:31 pm","epoch":1282505460,"text":"GREAT! I like it very much although it&#8217;s very hard to pick the enemy without been hit.","spam":"N"}],"epoch":1282504260,"likes":0,"metadata":{"p_key":"69457","p_author":"NMcCoy","p_authorkey":"2081","p_urlkey":"105262","p_title":"Grabitas: progress report 04 and 05 because I forgot to publish rather than preview","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282504260","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"2081","us_name":"NMcCoy","us_username":"nmccoy","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><img src=\"http:\/\/nmccoy.net\/games\/ld18_grabitas\/04.png\" alt=\"screenshot\" \/><br \/>\n Improved grabbing, added sounds, enemies turn red when they&#8217;re damaged.  <a href=\"http:\/\/nmccoy.net\/games\/ld18_grabitas\/applet\/index.html\">All in all some decent progress<\/a>. <\/p>\n <p>All right, 7 hours left. Finally, this is the kind of pressure that I can work under. \ud83d\ude00<\/p>\n <hr>\n <img src=\"http:\/\/nmccoy.net\/games\/ld18_grabitas\/05.png\" alt=\"screenshot\" \/><br \/>\n Player now takes damage when colliding with enemies. Added some kludgey code to avoid wonky behavior.  <a href=\"http:\/\/nmccoy.net\/games\/ld18_grabitas\/applet\/index.html\">Almost playable<\/a>. <\/p>\n <p>5 hours remaining. Need to implement scoring, write music, and add more enemy types.<\/p>","time":"August 22nd, 2010 2:11 pm","title":"Grabitas: progress report 04 and 05 because I forgot to publish rather than preview"}