{"author_name":"Julian Kniephoff","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282501260,"likes":0,"metadata":{"p_key":"69474","p_author":"Julian Kniephoff","p_authorkey":"510179","p_urlkey":"105279","p_title":"That\u2019s it\u2026 a short (and early) postmortem","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282501260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510179","us_name":"Julian Kniephoff","us_username":"Julian Kniephoff","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>It is getting late here in Germany, and I slowly come to the realization that this compo was no success for me&#8230; well kind of:<\/p>\n <p>As much as I liked the theme in the beginning it turned out to be harder than I thought: I considered it to be easy as it made me think of games like Mega Man and Kirby, which I absolutely love. However &#8212; as already noted in one of my first posts &#8211;, these are per se not really suited to be made in 48 hours as they encompass (relatively) complex mechanics <strong>and<\/strong> lots of content. Unfortunately I couldn&#8217;t get my thinking outside this box during the compo and so I started to implement basic platforming mechanics. To cut a long story short: I failed; vomit is running out of my eyes while looking over my collision code and trying to find that nasty Heisen-bug.<\/p>\n <p>So hereby I officially give up on it and get some sleep (didn&#8217;t go so well for the last two days ;)). But I don&#8217;t want to leave without saying again: Despite all the failures I had the most fun just trying to code something in a looong time. I even learned a thing or two. To close this post, here are some points to improve upon next time (of course I will participate in the next compo!):<\/p>\n <ul>\n <li>Do more planning (starting right now ;))<\/li>\n <li>Think outside the &#8220;genre-box&#8221; and design more &#8220;bottom-up&#8221;<\/li>\n <li>Be a more effective programmer (making a platformer can&#8217;t actually be that hard or is it?! I have seen a few  cool screenshots of some here on the blog, so it has to be possible! :))<\/li>\n <li>Don&#8217;t be hung over the first day&#8230;<\/li>\n <li>More community involvement meaning more blog posts (I&#8217;m especially sorry for the lack of screenshots&#8230;), try out that IRC-thingy, comment on stuff, etc. but on the other hand&#8230;<\/li>\n <li>Procrastinate less.<\/li>\n <\/ul>\n <p>Good luck to the rest of you; I&#8217;m looking forward to playing some of those actually finished games. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>See you all next time, hopefully!<\/p>","time":"August 22nd, 2010 1:21 pm","title":"That\u2019s it\u2026 a short (and early) postmortem"}