{"author_name":"Covenant","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"hdon","time":"August 22, 2010 2:10 pm","epoch":1282504200,"text":"Is Gobber Assault one of yours?","spam":"N"},{"author_name":"","time":"August 22, 2010 2:58 pm","epoch":1282507080,"text":"Nope&#8230; It just looks similar because of the 8 bit art&#8230; I&#8217;ve traced some free-to-use sprites that Oryx submitted for the TIGSource Assemblee competition&#8230; maybe he worked on that one&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1282501080,"likes":0,"metadata":{"p_key":"69475","p_author":"Covenant","p_authorkey":"326","p_urlkey":"105280","p_title":"Main menu and instructions","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282501080","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Main menu and instructions are done&#8230;<\/p>\n <p>Instructions are quite tricky to get right, since the game has quite &#8220;strange&#8221; mechanics&#8230; probably would be easier with a tutorial that would introduce the mechanics and units one by one&#8230; this way it might be a bit overwhelming, but no time for anything better&#8230;<\/p>\n <p>The game has an interface issue, because it&#8217;s sometimes hard to understand exactly what&#8217;s going on, what unit is attacking which unit, etc, but that&#8217;s also due to my meagre drawing skills&#8230;<\/p>\n <p><a title=\"inst03.jpg\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/inst03.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/zrtn_003p22f6d5d2_tn.jpg\" alt=\"inst03.jpg\" width=\"250\" height=\"187\" \/><\/a> <a title=\"inst00.jpg\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/inst00.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/zrtn_004p34b42d68_tn.jpg\" alt=\"inst00.jpg\" width=\"250\" height=\"187\" \/><\/a><br \/>\n <a title=\"inst01.jpg\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/inst01.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/zrtn_005p6c2e728c_tn.jpg\" alt=\"inst01.jpg\" width=\"250\" height=\"193\" \/><\/a> <a title=\"inst02.jpg\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/inst02.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/zrtn_006p5e540d11_tn.jpg\" alt=\"inst02.jpg\" width=\"250\" height=\"187\" \/><\/a><\/p>\n <p>Anyway, still loads of stuff to do:<\/p>\n <p>&#8211; End-of-game screen (when you overcome the 7 levels)<br \/>\n &#8211; 7 levels<br \/>\n &#8211; (something I just remembered) Initial gems inside the keep to help the player<br \/>\n &#8211; Sound effects<br \/>\n &#8211; Music<\/p>\n <p>Be back in a while with some more stuff&#8230; the clock is ticking&#8230; less than 6 hours to go&#8230;<\/p>","time":"August 22nd, 2010 1:18 pm","title":"Main menu and instructions"}