{"author_name":"newobj","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282499220,"likes":0,"metadata":{"p_key":"69479","p_author":"newobj","p_authorkey":"508198","p_urlkey":"105284","p_title":"5 hours do not a game make.","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282499220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"508198","us_name":"newobj","us_username":"newobj","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Really bummed, I only ended up getting about 5 hours to work on my game this weekend. I might switch to jam formation and try to finish something late tonight, we&#8217;ll see.<\/p>\n <p>I&#8217;m pretty proud of the pixeling I did for my ltitle army dude guy, and that took up most of my time (being a programmer, the pixels do not come easily.)<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/github.com\/newobj\/ludumdare\/raw\/master\/ld18\/images\/soldier.png\" alt=\"\" width=\"768\" height=\"32\" \/><\/p>\n <p>I did start to put together quality beginnings of a JavaScript\/Canvas engine &#8211; Screen, Buffer, Joystick, Sprite, Animation, and Loader classes. You can march the little dude around.<\/p>\n <p>You can check out my progress at github:<\/p>\n <p><a href=\"http:\/\/github.com\/newobj\/ludumdare\/tree\/master\/ld18\/\">http:\/\/github.com\/newobj\/ludumdare\/tree\/master\/ld18\/<\/a><\/p>","time":"August 22nd, 2010 12:47 pm","title":"5 hours do not a game make."}