{"author_name":"roBurky","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"Praetor57","time":"August 22, 2010 1:15 pm","epoch":1282500900,"text":"I love the art style! Looking forward to trying it out!","spam":"N"}],"epoch":1282498020,"likes":0,"metadata":{"p_key":"69482","p_author":"roBurky","p_authorkey":"1898","p_urlkey":"105287","p_title":"Both purple and orange","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282498020","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1898","us_name":"roBurky","us_username":"roburky","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I&#8217;m currently rather worried about rare bugs, number of features still to do, and whether the game is any fun. But I think it makes nice screenshots.<\/p>\n <p>I&#8217;m considering removing the shooting element, and forcing the player to collide with enemies to convert them to slaves instead. I think with the enemy&#8217;s bullets pushing you back, it&#8217;ll add an interesting bit of challenge to that element. I&#8217;ll be sad about throwing out all of yesterday&#8217;s aiming code.<\/p>\n <p><a href=\"http:\/\/www.flickr.com\/photos\/roburky\/4916727937\/\" target=\"_blank\"><img src=\"http:\/\/farm5.static.flickr.com\/4136\/4916727937_b0de8fcbd7_z.jpg\"><\/a><\/p>\n <p><a href=\"http:\/\/www.flickr.com\/photos\/roburky\/4916728241\/\" target=\"_blank\"><img src=\"http:\/\/farm5.static.flickr.com\/4119\/4916728241_eee19427fb_z.jpg\"><\/a><\/p>\n <p><a href=\"http:\/\/www.flickr.com\/photos\/roburky\/4916728545\/\" target=\"_blank\"><img src=\"http:\/\/farm5.static.flickr.com\/4141\/4916728545_004c364b66_z.jpg\"><\/a><\/p>","time":"August 22nd, 2010 12:27 pm","title":"Both purple and orange"}