{"author_name":"Jamin","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282497660,"likes":0,"metadata":{"p_key":"69485","p_author":"Jamin","p_authorkey":"2356","p_urlkey":"105290","p_title":"AHG!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282497660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2356","us_name":"Jamin","us_username":"acdimalev","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>So I was moving along, getting stuff done, real happy-like with my progress, and then I suddenly realized in horror that I&#8217;ve just created scenarios that break all of my current game logic. \u00a0These scenarios are a necessary part of the central game mechanic.<\/p>\n <p>I don&#8217;t if I&#8217;ll finish in time.<\/p>\n <p>Oh, and here&#8217;s the Github page for the project for anyone interested.<\/p>\n <p><a href=\"http:\/\/github.com\/acdimalev\/acdimalev-competition-ludumdare18\">http:\/\/github.com\/acdimalev\/acdimalev-competition-ludumdare18<\/a><\/p>","time":"August 22nd, 2010 12:21 pm","title":"AHG!"}