{"author_name":"Nugsy","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"","time":"August 22, 2010 11:18 am","epoch":1282493880,"text":"Fuck that. Sparklies Forever!","spam":"N"}],"epoch":1282489140,"likes":0,"metadata":{"p_key":"69512","p_author":"Nugsy","p_authorkey":"2598","p_urlkey":"105317","p_title":"Every coder should enter LD.","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282489140","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"2598","us_name":"Nugsy","us_username":"nugsy","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>The time contraint has really forced me into being more efficient with my code. I usually end up spiralling off and adding particle systems and other jazzy things, then end up getting bored of a project.<\/p>\n <p>However i have realised that if you add sparkly things and then don&#8217;t have some solid gameplay, what&#8217;s the point?<\/p>\n <p>On another note, the game is nearly there. Final push time, THEN SPARKLIES.<\/p>","time":"August 22nd, 2010 9:59 am","title":"Every coder should enter LD."}