{"author_name":"ippa","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282487580,"likes":0,"metadata":{"p_key":"69518","p_author":"ippa","p_authorkey":"1087","p_urlkey":"105323","p_title":"9 hour sprint + screenshot","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282487580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1087","us_name":"ippa","us_username":"ippa","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Most GFX and game logic done, quite some glue and polish left. The last 20% really takes 80% of the effort. Which makes sense as no mather how well you organize your good you&#8217;ll still end up with growing complexity to look after.<\/p>\n <p><img class=\"alignleft size-full wp-image-25634\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/gnorf3.png\" alt=\"gnorf3\" width=\"599\" height=\"572\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/gnorf3-300x286.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/gnorf3-550x525.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/gnorf3.png 599w\" sizes=\"(max-width: 599px) 100vw, 599px\" \/><\/p>","time":"August 22nd, 2010 9:33 am","title":"9 hour sprint + screenshot"}