{"author_name":"GreaseMonkey","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"GreaseMonkey","time":"August 22, 2010 4:50 am","epoch":1282470600,"text":"I got terrain collision detection working fine after making the code less copy-paste.","spam":"N"}],"epoch":1282470000,"likes":0,"metadata":{"p_key":"69567","p_author":"GreaseMonkey","p_authorkey":"2396","p_urlkey":"105372","p_title":"The situation just keeps getting bleaker","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282470000","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"2396","us_name":"GreaseMonkey","us_username":"greasemonkey","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Good news: we have a player!<\/p>\n <p>Bad news: collision detection is pretty crappy ATM.<\/p>\n <p>Really bad news: The VDP emulation isn&#8217;t quite up to scratch (you can see when you walk up a hill)<\/p>\n <p>Have a look if you want: <a title=\"and the worst of it? making the player was the easy part.\" href=\"http:\/\/pubacc.wilcox-tech.com\/~greaser\/stuff\/ld18\/gm-d005.jar\">http:\/\/pubacc.wilcox-tech.com\/~greaser\/stuff\/ld18\/gm-d005.jar<\/a><\/p>","time":"August 22nd, 2010 4:40 am","title":"The situation just keeps getting bleaker"}