Took a good break to look around.
Some fun and exciting stuff going on here — I’m anxious to play the final entries!
Spent nearly half of the past day developing an editor that I’m not going to use. Impact on the game is that there will be only one enemy type and multiplayer is going to be confusing.
To make my game eligible for competition, I need to complete a game mechanic that will involve writing a physics engine and a depth-first rasterer. Once I finish those (hopefully without too many bugs), I have way too many things to work on.
Not really sure how much I’m going to finish before the deadline.
Alright… here goes!