{"author_name":"johnbrynte","cat":"LD #35","comments":[],"epoch":1460903040,"likes":0,"metadata":{"p_key":"6958","p_author":"johnbrynte","p_authorkey":"47137","p_urlkey":"42391","p_title":"Creature Cutouts, update #1","p_cat":"LD #35","p_event":"LD35","p_time":"1460903040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"47137","us_name":"johnbrynte","us_username":"johnbrynte","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p><img class=\"alignnone size-full wp-image-548786\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/creature_movie_1-1.gif\" alt=\"Creature Cutouts, update #1\" width=\"500\" height=\"260\" \/><\/p>\n <p>Finally got graphics and physics working\u00a0together. \u00a0One thing I&#8217;ve already noticed is that these beasts will be really hard to control so I&#8217;ll try to make it as forgiving as possible.\u00a0Now on to making a creature editor!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/creatures\/\" rel=\"tag\">creatures<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/cutouts\/\" rel=\"tag\">cutouts<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/physics\/\" rel=\"tag\">physics<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/walk\/\" rel=\"tag\">walk<\/a><\/p>","time":"April 17th, 2016 9:24 am","title":"Creature Cutouts, update #1"}