{"author_name":"glethien","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282466040,"likes":0,"metadata":{"p_key":"69581","p_author":"glethien","p_authorkey":"2585","p_urlkey":"105386","p_title":"New day, new power, new ideas","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282466040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2585","us_name":"glethien","us_username":"glethien","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>We&#8217;ve just started into our second day of developing &#8220;Helgas Word Domination&#8221;. Yesterday we&#8217;ve finished the game as itself. Today we gonna do some tuning, and adding some features. Seems we will be just in time with our game.<br \/>\n Now we are working on new levels and implementing them into our game with a new gameStat for changing names, choosing the level and stuff like that.<br \/>\n Won&#8217;t keep you away from work and coding with this post, so long<br \/>\n bazingaProductions <\/p>","time":"August 22nd, 2010 3:34 am","title":"New day, new power, new ideas"}