{"author_name":"bluescrn","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"The Jahn","time":"August 22, 2010 1:32 am","epoch":1282458720,"text":"This is looking amazing.","spam":"N"},{"author_name":"","time":"August 22, 2010 1:34 am","epoch":1282458840,"text":"I agree, this looks really good! Consider me interested.","spam":"N"},{"author_name":"","time":"August 22, 2010 1:55 am","epoch":1282460100,"text":"sick!! \ud83d\ude00<br \/>\n I can&#8217;t wait to try it.","spam":"N"},{"author_name":"Flyboy","time":"August 22, 2010 2:08 am","epoch":1282460880,"text":"That looks pimp!","spam":"N"}],"epoch":1282457760,"likes":0,"metadata":{"p_key":"69608","p_author":"bluescrn","p_authorkey":"207","p_urlkey":"105413","p_title":"Not quite out yet\u2026","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282457760","p_likes":"0","p_comments":"4","p_status":"UPD5","us_key":"207","us_name":"bluescrn","us_username":"bluescrn","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I went to bed last night thinking my LD48 was over, after wasting so much time trying to make a fundamentally incorrect depth-sorting algorithm work for my isometric objects\/tiles&#8230;  I stripped it down to something much simpler (ground layer, tiles\/objects layer, simple sort based on one depth value) that worked well enough &#8211; but I&#8217;d lost a whole lot of time.<\/p>\n <p>But I got up this morning, and decided to give it another push&#8230;  and it&#8217;s amazing what a difference a sky texture and some very simple lighting makes:<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LD48_18_3-550x322.png\" alt=\"LD48_18_3\" width=\"550\" height=\"322\" class=\"aligncenter size-large wp-image-25271\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LD48_18_3-300x176.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LD48_18_3-550x322.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LD48_18_3.png 1020w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>Loads and loads still to do, though&#8230; map loader, player logic, enemy logic, collision detection, and more&#8230;<\/p>","time":"August 22nd, 2010 1:16 am","title":"Not quite out yet\u2026"}