{"author_name":"Riley Adams","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282444380,"likes":0,"metadata":{"p_key":"69637","p_author":"Riley Adams","p_authorkey":"1503","p_urlkey":"105442","p_title":"Progress\u2026!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282444380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1503","us_name":"Riley Adams","us_username":"praetor57","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Okay, 26 hours and 30 mins in, mostly feature complete, though I&#8217;ll have to tweak the controls a lot to get em just right (gonna have mouse, arrows\/ZX, WASD\/something, etc to allow for peoples&#8217; preferences). I also need to get the enemy generation running better and add more enemy ship types, but other than those, gameplay is all there. After that it&#8217;s just gonna be a mad dash to texture it all up pretty (almost every texture in the shot is placeholder) and add particle effects everywhere.<\/p>\n <p>At the moment I have the enemies&#8217; colors set to their health for debug purposes:<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LD18_002-550x412.png\" alt=\"LD18_002\" width=\"550\" height=\"412\" class=\"alignnone size-large wp-image-25128\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LD18_002-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LD18_002-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/LD18_002.png 1024w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>","time":"August 21st, 2010 9:33 pm","title":"Progress\u2026!"}