{"author_name":"dertom","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282435860,"likes":0,"metadata":{"p_key":"69664","p_author":"dertom","p_authorkey":"479","p_urlkey":"105469","p_title":"End of Day 1 \u2013 EnemyBomber (Android \/ Applet)","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282435860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"479","us_name":"dertom","us_username":"dertom","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Ok,&#8230;let&#8217;s end day one.<\/p>\n <p>Actually I&#8217;m a jMonkeyEngine-User but this time I want to create an android-app for my new phone. I use gdx that should help me a bit with that. Still I don&#8217;t feel too comfortable with that&#8230;.until now I have build a TileMap-Reader that read my txt-based tilemaps with additional meta-data (postions of player and enemies). Actually there is no game play, yet!\u00a0 But that will change tomorrow.<\/p>\n <p>Here a screenshot:<\/p>\n <p><img class=\"aligncenter size-full wp-image-25023\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ld18.jpg\" alt=\"ld18\" width=\"496\" height=\"358\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ld18-300x216.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ld18.jpg 496w\" sizes=\"(max-width: 496px) 100vw, 496px\" \/><\/p>\n <p>This is more or less one to one to the android-version! As soon as there is some interaction I will publish an apk-file.<\/p>","time":"August 21st, 2010 7:11 pm","title":"End of Day 1 \u2013 EnemyBomber (Android \/ Applet)"}