{"author_name":"devinmoore","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282435020,"likes":0,"metadata":{"p_key":"69666","p_author":"devinmoore","p_authorkey":"2506","p_urlkey":"105471","p_title":"smores attack update","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282435020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2506","us_name":"devinmoore","us_username":"devinmoore","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Smores attack is finally in progress after a day of mostly life delays, and with coding almost entirely wrapped up in cobbling together a simple way to handle my graphics in a java applet.  That part is finally working, leaving only the game guts, which i should be able to do pretty quick. I can see why so many people use a code library, a framework, or &#8220;not java&#8221; haha.<\/p>","time":"August 21st, 2010 6:57 pm","title":"smores attack update"}