{"author_name":"kd5bjo","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282434600,"likes":0,"metadata":{"p_key":"69668","p_author":"kd5bjo","p_authorkey":"687","p_urlkey":"105473","p_title":"Halfway","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282434600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"687","us_name":"kd5bjo","us_username":"kd5bjo","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>My game has all of the really important elements, and I&#8217;m pleased with my <a href=\"http:\/\/labs.haleret.com\/ludumdare\/ld18-early\/ld18.html\">progress thus far<\/a>.\u00a0 Though it&#8217;s designed for iPad \/ iPhone, it should work on all Webkit and Mozilla browsers as well.<\/p>\n <p>Todo list for tomorrow (in no particular order):<\/p>\n <ul>\n <li>Splash screen<\/li>\n <li>Better player movement<\/li>\n <li>Score<\/li>\n <li>Difficulty progression<\/li>\n <li>General funness<\/li>\n <li>Sound<\/li>\n <li>Detecting end of game<\/li>\n <li>High-score list<\/li>\n <li>More enemy types<\/li>\n <li>Some way to dispatch with the last enemy<\/li>\n <li>Background image<\/li>\n <li>Graphics for player<\/li>\n <li>Explosions on bullet impact<\/li>\n <\/ul>\n <p>If any of you find any bugs, please let me know.\u00a0 Any thoughts you have about what might make it better would also be appreciated.<\/p>","time":"August 21st, 2010 6:50 pm","title":"Halfway"}