{"author_name":"AClockWorkLemon","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282431120,"likes":0,"metadata":{"p_key":"69678","p_author":"AClockWorkLemon","p_authorkey":"1844","p_urlkey":"105483","p_title":"An update and a release!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282431120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1844","us_name":"AClockWorkLemon","us_username":"aclockworklemon","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I&#8217;ve been working on a bit of AI, and this is how it&#8217;s turned out.<\/p>\n <p>A &amp; D to move Left \/ Right. you cannot jump.<\/p>\n <p>click to place portals. blue sucks, red blows (thankyou Douglas Adams). placing a red underground will make the terrain higher, if you are standing on it, you move up too. dropping ground on an enemy kills it, turning it into what is basically a ground tile (which you can use as a &#8220;weapon&#8221;, along with the rest of the ground)<\/p>\n <p><a href=\"http:\/\/www.mediafire.com\/file\/1c6kxedbj6umbrb\/EnemiesAsWeapons.exe\">DLlink<\/a><\/p>","time":"August 21st, 2010 5:52 pm","title":"An update and a release!"}