{"author_name":"allefant","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282430400,"likes":0,"metadata":{"p_key":"69681","p_author":"allefant","p_authorkey":"5","p_urlkey":"105486","p_title":"progress\u2026","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282430400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5","us_name":"allefant","us_username":"allefant","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Coded non-stop, lots of work done. I also worked some on artwork (they have eyes now). And I learned a lot about chipmunk. This is the first time I&#8217;m using a physics library of any kind but I&#8217;m very positively surprised. Chipmunk does everything right. C API. Simple, does just what it needs to. API makes sense and is easy to use. Good documentation and examples. Probably the first time I don&#8217;t find anything to criticize about a library I used. So, despite learning the API and spending time watching the examples, I probably saved a bit of time compared to if I had used my own line-line collision function as I did in the past. However I lost all that time because I decided to write my own XML parser instead of downloading expat or something. The problem is I need level data and just drawing them in Inkscape and reading in the .svg files seemed like the easiest approach.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/second.png\"><img class=\"alignnone size-full wp-image-24946\" title=\"second\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/second.png\" alt=\"second\" width=\"512\" height=\"288\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/second-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/second.png 640w\" sizes=\"(max-width: 512px) 100vw, 512px\" \/><\/a><\/p>\n <p>What I have left for tomorrow is: Different kinds of monsters. Then using the weak monsters (the only ones you can really fight on your own) as weapons against the stronger monsters, beat the final boss.<\/p>\n <p>If I had the time I could also add actual graphics and sound effects and music. And more gameplay effects like more varied monsters and more varied attacks. Alas, I have to work all Monday, so have to get up right around when LD ends &#8211; so I lose the last 6 hours or so. I also stupidly slept for the first 6 hours of the compo because I stayed up right until the theme was announced. And I&#8217;ll sleep another 6 hours now since I&#8217;m too tired to go on.<\/p>","time":"August 21st, 2010 5:40 pm","title":"progress\u2026"}