Second meal of the day
Progress is going well, the animation system is fully setup, the renderer is fully setup, I know that the sound system will take no time at all because of the preparation I did (see my initial post to a link to the framework I started with).
Right now I have zero assets, I do have placeholders for my animations, but they look like this:
Imageshack Gallery of some dodgy artwork
This is enough for testing the basics of the animation stack; I can confirm that when a creature is hit it plays its orange “pain” animation and then continues with the white “idle” or green “walk” animation, and that when it dies it plays the red “death” animation and then freezes on the last frame.
I’ll do some screenshots when ive done the HUD. I need a readout of the stats of what you currently have selected, and a row of buttons, one for each ability of the selected character, as well as a readout of mission objectives.
My second meal of the day is not as elaborate; boiled brown rice, chilli con carne out of a can, and my typical addition of grated cheese.
I added a ton of chilli powder though, because the stuff out of a tin is never spicy enough for my liking. Actually, this meal was so good, I ate it while still writing this post.