{"author_name":"chaotikZA","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282426680,"likes":0,"metadata":{"p_key":"69694","p_author":"chaotikZA","p_authorkey":"505014","p_urlkey":"105499","p_title":"Progress Update 2","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282426680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505014","us_name":"chaotikZA","us_username":"chaotikZA","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I&#8217;ve made pretty good progress for the first day (personal record), considering how much time I had to spend watching rugby and entertaining guests :P! I&#8217;ve got 1 enemy type fully working, as well as the mechanic for taking control of enemies and using them to blow stuff up &#8211; obstacles for constructing a maze are also working&#8230;<\/p>\n <p>I&#8217;m a bit worried that I won&#8217;t have enough time to add content tomorrow like levels and add polish tomorrow, but I figure it&#8217;s better to attack the remaining coding bits tomorrow morning when I&#8217;m fresh (doing so now will result in disaster). My rough TODO list for tomorrow is:<\/p>\n <ul>\n <li>Code levels &amp; transitions.<\/li>\n <li>Code level exit.<\/li>\n <li>Add 2-3 additional enemy types.<\/li>\n <li>Design &amp; build 4-5 levels.<\/li>\n <li>Add sound.<\/li>\n <li>Polish, polish, polish!<\/li>\n <\/ul>\n <p>Oh, yeah &#8211; here&#8217;s a screenshot:<\/p>\n <p><a href=\"http:\/\/www.chaoticengine.org\/assets\/Projects\/LD18\/day1-screenshot.png\"><img class=\"aligncenter\" src=\"http:\/\/www.chaoticengine.org\/assets\/Projects\/LD18\/day1-screenshot.png\" alt=\"\" width=\"808\" height=\"629\" \/><\/a><\/p>\n <p>Going to get some sleep now&#8230;<\/p>","time":"August 21st, 2010 4:38 pm","title":"Progress Update 2"}