{"author_name":"Getterac7","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282423140,"likes":0,"metadata":{"p_key":"69710","p_author":"Getterac7","p_authorkey":"82","p_urlkey":"105515","p_title":"Progress Thus Far","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282423140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"82","us_name":"Getterac7","us_username":"wizkid8586","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>So, 21 hours into LD18 and here is what I have to show for it:<\/p>\n <div id=\"attachment_24826\" style=\"width: 378px\" class=\"wp-caption aligncenter\"><img class=\"size-full wp-image-24826\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/progress1.png\" alt=\"progress1\" width=\"368\" height=\"277\" \/><p class=\"wp-caption-text\">Who ever said Java had poor framerates?<\/p><\/div>\n <p style=\"text-align: left\">It may not look like much, but that is the start of a game.<\/p>\n <p style=\"text-align: left\">I have functioning:<\/p>\n <ul>\n <li>Sprite sheets and animations.<\/li>\n <li>Action system and input bindings for actions.\u00a0 This also ties to the animation system.<\/li>\n <li>Attaching\/removing actions for objects.\u00a0 This lets me switch controls to different objects when the player mind controls an enemy.<\/li>\n <li>Camera follow attachment.\u00a0 This lets me focus the camera on any object.<\/li>\n <li>Mouse aim \/ character rotation.<\/li>\n <\/ul>\n <p>Major things left to do:<\/p>\n <ul>\n <li>Tile map loading.<\/li>\n <li>Collision detection.<\/li>\n <li>Enemy AI.<\/li>\n <\/ul>\n <p>Hopefully I can get something playable in the next 12 hours.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"August 21st, 2010 3:39 pm","title":"Progress Thus Far"}