{"author_name":"zdanielz","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"Martoon","time":"August 21, 2010 3:00 pm","epoch":1282420800,"text":"Purtty!","spam":"N"}],"epoch":1282419180,"likes":0,"metadata":{"p_key":"69734","p_author":"zdanielz","p_authorkey":"1860","p_urlkey":"105539","p_title":"More progress!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282419180","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1860","us_name":"zdanielz","us_username":"danielzoran","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Got my collision detection to work &#8211; collision handling will be a bit harder than I thought, working on it&#8230;<\/p>\n <p>Physics is still not perfect, but the code is not bad, I hope to get everything polished by tomorrow.<\/p>\n <p>Here&#8217;s a screenshot, look at the shiny tractor beam!<\/p>\n <p><img class=\"aligncenter size-large wp-image-24718\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot3-550x414.png\" alt=\"screenshot3\" width=\"550\" height=\"414\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot3-300x226.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot3-550x414.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/screenshot3.png 642w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>I can&#8217;t seem to upload my music to here, so you will have to wait for the game. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Thanks!<\/p>\n <p>Daniel<\/p>","time":"August 21st, 2010 2:33 pm","title":"More progress!"}