{"author_name":"Tyler","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"Henry Blank","time":"August 21, 2010 2:47 pm","epoch":1282420020,"text":"Try to go the World of Warcraft way, make five or six ennemies, and redden them as they go stronger ?","spam":"N"}],"epoch":1282419000,"likes":0,"metadata":{"p_key":"69735","p_author":"Tyler","p_authorkey":"1969","p_urlkey":"105540","p_title":"~150 enemy types, all graphically equal","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282419000","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1969","us_name":"Tyler","us_username":"tylerthedesigner","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>I wish I was an artist.<\/p>\n <p>I have around 150 different enemy types, but at this point, I am representing them all by circle primitives. The circle size represents their level, the circle color represents their health. It should turn out nicely, but I need to think of a way to show enemy types without throwing text everywhere.<\/p>","time":"August 21st, 2010 2:30 pm","title":"~150 enemy types, all graphically equal"}