{"author_name":"dock","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282418580,"likes":0,"metadata":{"p_key":"69738","p_author":"dock","p_authorkey":"472","p_urlkey":"105543","p_title":"Low Rent MGS!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282418580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"472","us_name":"dock","us_username":"dock","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ld18_03jpg.jpg\" alt=\"ld18_03,jpg\" width=\"530\" height=\"402\" class=\"aligncenter size-full wp-image-24696\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ld18_03jpg-300x227.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/ld18_03jpg.jpg 530w\" sizes=\"(max-width: 530px) 100vw, 530px\" \/><\/p>\n <p>Progress is so slow on this, but I finally have some gameplay going on. I might end up with this just being a low rent MGS with some very mild &#8216;enemies for weapons&#8217; gameplay, but I&#8217;m going to get as much as I can working before I reduce the design scope somewhat and do some real art. <\/p>","time":"August 21st, 2010 2:23 pm","title":"Low Rent MGS!"}