Things Going Well, Plans for Tomorrow

I spent all of last night up, fooling with both Irrlicht (Which proved unworkable on my machine) and later Flex. I tried as hard as I could to get it working, but upon getting it to work in Geany found that it didn’t link the libraries I needed it to. Got really pissy, then mjau suggested a compile variable I hadn’t thought of and the thing worked fine. I got Flex working, and proceeded to try to use Flixel, make a tangled mess of code, and toss all of it. After that, I decided to try FlashPunk again (Tossed it at first because Eclipse didn’t like it; Found out that Eclipse doesn’t like anything) and initially had very nice result. When it came time to implement weapons I botch the code that was supposed to load the projectiles’ image (Typcasted instead of constructed because I forgot the “new”). I didn’t realize that until after making references to my game world in my main class, my ship class, and my weapon class when I decided to actually use the debug player, as that’s what it’s for. I then struggled with getting the gun to actually fire from where the gun is on the ship’s sprite. After lots of mucking around, I learned that method arguments in AS3 cannot have the same name as a member variable in that class or Bad Things Happen.

*deep breath*

I’m ready to call it a day.

Tomorrow, I hope to get baddies in place, and possibly terrain. Who knows? my level might even scroll by the end of tomorrow!

I’m really excited about this. This is the first time in a long time that I’ve had any real success with something other than SDL-based libs. I just picked up Flex this morning, and I’ve already got something that could turn into a game.

I’m really optimistic. I think I’ll finish this one.