{"author_name":"Terry","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"pants12","time":"August 21, 2010 1:18 pm","epoch":1282414680,"text":"i like the music nice creepy feel \ud83d\ude00","spam":"N"},{"author_name":"lurreluck","time":"August 21, 2010 1:55 pm","epoch":1282416900,"text":"Very nice, I like it a lot. My favourite so far! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"","time":"August 21, 2010 2:04 pm","epoch":1282417440,"text":"Pretty cool. I chime in on the music being suitable. Could maybe be a bit less harsh, but it fits an empty dungeon like that. One thing I&#8217;d like to see is the automap filling in more in front of you, so if you see a dead end in the distance it will be marked on the map, and you won&#8217;t be lured into checking out the same area again (and again) later.","spam":"N"},{"author_name":"moltanem2000","time":"August 21, 2010 2:09 pm","epoch":1282417740,"text":"I&#8217;m slightly bothered by the wall slamming into my face every time, but other than that it&#8217;s pretty sweet","spam":"N"},{"author_name":"keiya","time":"August 21, 2010 5:11 pm","epoch":1282428660,"text":"Oopsie on the music. Also you can walk into the outer walls, and they don&#8217;t show on the map. But heh, it&#8217;s coming along well I guess. Better than I could do &gt;_&gt;","spam":"N"}],"epoch":1282414440,"likes":0,"metadata":{"p_key":"69754","p_author":"Terry","p_authorkey":"80","p_urlkey":"105559","p_title":"Playable Build","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282414440","p_likes":"0","p_comments":"5","p_status":"UPD5","us_key":"80","us_name":"Terry","us_username":"terry","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><img src=\"http:\/\/imgur.com\/RoCT0.png\" alt=\"\" \/><\/p>\n <p>Really happy with how this is coming along. I want to focus on story stuff tomorrow, so I&#8217;m going to try and get the basic game working completely today &#8211; which means moving onto the RPG stuff right away.<\/p>\n <p><b><a href=\"http:\/\/www.swfcabin.com\/open\/1282419278\">Here&#8217;s a playable build!<\/a><\/b><\/p>\n <p>You can walk around and that&#8217;s pretty much it so far. Refresh to generate a new level if you start stuck in a wall.<\/p>","time":"August 21st, 2010 1:14 pm","title":"Playable Build"}