{"author_name":"bluescrn","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"Notch","time":"August 21, 2010 12:17 pm","epoch":1282411020,"text":"There&#8217;s still like 30 hours to go. \ud83d\ude00 At it again, I say!","spam":"N"},{"author_name":"","time":"August 21, 2010 12:20 pm","epoch":1282411200,"text":"dont give up! your game is looking really good.","spam":"N"},{"author_name":"zzorn","time":"August 21, 2010 2:28 pm","epoch":1282418880,"text":"I feel your pain, isometric engines are a headache to get right.","spam":"N"}],"epoch":1282410840,"likes":0,"metadata":{"p_key":"69774","p_author":"bluescrn","p_authorkey":"207","p_urlkey":"105579","p_title":"Isometric Failure","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282410840","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"207","us_name":"bluescrn","us_username":"bluescrn","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Well, it looks like I&#8217;m probably out&#8230;  Tried something new, underestimated the challenge, and it didn&#8217;t really work out&#8230; my attempt at something isometric (2D, no z-buffer) has failed, after spending the whole afternoon trying to sort my depth sorting&#8230;<\/p>\n <p>Whilst depth-sorting a grid of isometric tiles is trivial &#8211; adding in objects that can move smoothly around the map, well, it&#8217;s not exactly simple!&#8230;<\/p>\n <p>Will keep hacking away at it for another hour or so, see if I can figure out a &#8216;good enough&#8217; alternative &#8211; but I&#8217;ve wasted a big chunk of the day on it now, can&#8217;t see much hope of recovering from this and finishing something<\/p>","time":"August 21st, 2010 12:14 pm","title":"Isometric Failure"}