{"author_name":"zigs","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[{"author_name":"zazery","time":"August 21, 2010 12:07 pm","epoch":1282410420,"text":"I really like the concept, can&#8217;t wait to play it.","spam":"N"}],"epoch":1282409460,"likes":0,"metadata":{"p_key":"69782","p_author":"zigs","p_authorkey":"2383","p_urlkey":"105587","p_title":"Delicious colors.","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282409460","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"2383","us_name":"zigs","us_username":"zigs","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Frame of my game is pretty much done. Basically you have a &#8220;gun&#8221; or whatever, which shoots colors. \u00a0red, green and blue. There are enemies of the same colors, and you have to match the color to kill them. but wait, that&#8217;s the easy part. There are also \u00a0magenta, cyan and yellow enemies, and you for instance have to shoot your light blue light through a green (or green through blue) to finish the cyan ones. In addition there are also orange, crimson, violet, cobalt,\u00a0turquoise, lime and white enemies, and you&#8217;ll have to combine your beam with more enemies to get rid of them!<\/p>\n <div id=\"attachment_24476\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/blah.JPG\"><img class=\"size-large wp-image-24476\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/blah-550x389.jpg\" alt=\"blah\" width=\"550\" height=\"389\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/blah-300x212.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/blah-550x389.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/blah.JPG 1075w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Red ray + Cyan enemy = White ray.<\/p><\/div>\n <p>the next part of the game is making a simple AI chaser, and a level &#8220;director&#8221; \u00a0along with something to protect in the middle of the map. I&#8217;m pretty happy with the color system, though, when you combine the &#8220;3rd&#8221; set (orange, violet etc) of colors you always get gray, which is the only loose end.<\/p>\n <p>If things goes well I might even make an entertaining game, who knows <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I&#8217;m hoping to add slower but tougher (maybe they have two colors or something) enemies. but can&#8217;t say if there will be time for that.<\/p>\n <p>I&#8217;m off to watch the outsides now though. been working 12 hours\u00a0straight. weird part: I&#8217;m in a great mood! go ludum dare!<\/p>\n <p><strong>Edit:<\/strong><\/p>\n <p><strong> <\/strong> Some air did me great. my plan for the rest of the day (putting it here so that i wont be able to lie to myself or\u00a0procrastinate!):<\/p>\n <ul>\n <li>eat + coffee<\/li>\n <li>concept &#8220;art&#8221; (using the term loosely) and modeling. hopefully i will get a nice butt ugly city <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li>code the chaser AI and the level\/AI director.<\/li>\n <li>Sleep (This is important!)<\/li>\n <\/ul>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"August 21st, 2010 11:51 am","title":"Delicious colors."}