{"author_name":"Sam Driver","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282408440,"likes":0,"metadata":{"p_key":"69785","p_author":"Sam Driver","p_authorkey":"507330","p_urlkey":"105590","p_title":"Getting priorities straight","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282408440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507330","us_name":"Sam Driver","us_username":"Sam Driver","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/www.saltgames.com\/wp-content\/uploads\/2010\/08\/01-1917.png\" alt=\"\" width=\"290\" height=\"262\" \/><\/p>\n <p>Who needs collision detection, AI or gameplay when you can have graphics!<\/p>\n <p>Been feeling like I have a cold all day, so I&#8217;ve given myself a relaxing time fiddling with graphics instead of doing the real work.<\/p>\n <p>Plan is for the player to fly an unarmed ship that is being chased by (very much armed) enemies. \u00a0Duck behind asteroids to avoid fire and trick the enemies into shooting themselves.<\/p>","time":"August 21st, 2010 11:34 am","title":"Getting priorities straight"}