On with the game
I’ve finally got my sprite engine into a workable state. Time to begin work on the game proper. ๐
Right now I’m thinking of making a shoot’em up with a vacuum cleaner like primary weapon that sucks weakened enemies in. Various combinations of enemies when sucked in can be transmuted into more powerful but more specialised weapons, possibly saving up multiple of these will allow them to be permanently merged with the ship to give some sense of progression. I suspect balancing the attention required to work the transmutation system with the attention required to play the game will be tricky.
Will post some lovely screenshots when I have something.