{"author_name":"Alistair Aitcheson","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282401720,"likes":0,"metadata":{"p_key":"69820","p_author":"Alistair Aitcheson","p_authorkey":"2401","p_urlkey":"105625","p_title":"It moves!","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282401720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2401","us_name":"alistair aitcheson","us_username":"alistair-aitcheson","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>The longer you struggle trying to find a bug the simpler the actual solution turns out to be. I&#8217;ve just spent ages trying to fix a bug in the pathfinding and it turned out I&#8217;d just missed two ridiculously obvious lines! C&#8217;est la vie d&#8217;un programmateur! ^^;<\/p>\n <p>Still not playable in any way, shape or form, but I&#8217;m still happy. I have things moving around! These balls are supposed to be the monsters, and they&#8217;re following each other around at the moment to demonstrate some simple grid-based pathfinding. Have a look here if you&#8217;re interested <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>http:\/\/www.alistairaitcheson.com\/games\/inprogress\/ld18.html<\/p>","time":"August 21st, 2010 9:42 am","title":"It moves!"}