{"author_name":"jovoc","cat":"LD  #18 - Enemies as Weapons - 2010","comments":[],"epoch":1282398420,"likes":0,"metadata":{"p_key":"69836","p_author":"jovoc","p_authorkey":"34","p_urlkey":"105641","p_title":"Hello Player","p_cat":"LD  #18 - Enemies as Weapons - 2010","p_event":"LD18","p_time":"1282398420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34","us_name":"jovoc","us_username":"jovoc","event_start":"1282262400","event_key":"4","event_name":"LD18"},"text":"<p>Not much to look at so far. But it&#8217;s starting to emerge.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/hello.png\"><img class=\"alignnone size-full wp-image-24250\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/08\/hello.png\" alt=\"hello\" width=\"300\" height=\"191\" \/><\/a><\/p>\n <p>I&#8217;ve been working on a new game design methodology that I call &#8220;PEWPEWPEW&#8221; (seriously). This will be my first game trying it, if it&#8217;s successful I&#8217;ll post about it. Kind of similar to Danc&#8217;s great description of the creative process at <a href=\"http:\/\/www.lostgarden.com\/\">http:\/\/www.lostgarden.com\/<\/a> It&#8217;s a different thing but it dovetails nicely with that.<\/p>\n <p>Anyways, about the game. I was kind of thinking about doing more of an art game this time, but with the \u00a0&#8220;Enemies as Weapons&#8221; theme lends itself so well to platformers and shmups. And I&#8217;ve always wanted to make a more-or-less straighforward platformer, something\u00a0fiendishly\u00a0hard like megaman2. So that&#8217;s basically where I&#8217;m going with it. There is a bit of a twist with the enemies-as-weapons thing, but I&#8217;ll save it. Hint: it&#8217;s like a horadric cube that eats monsters instead of items.<\/p>\n <p>Anyways, I think I&#8217;ll have some stiff competition with a platformer, plus there&#8217;s a lot of catchup I have to do to people using flixel and stuff (i still haven&#8217;t written the tilemap yet), but that&#8217;s OK, and if it works I&#8217;ll fold it into my basecode for next time.<\/p>\n <p>I wasn&#8217;t super exited about the theme when it was announced, but it&#8217;s growing on me. Best of luck all, looks like a lot of fun stuff is showing up.<\/p>","time":"August 21st, 2010 8:47 am","title":"Hello Player"}