2nd day, must hurry up!
Ok, a fair amount has happened since the end of day 1- unfortunately it’s nothing extraordinary and the whole shapeshift concept hasn’t even been implemented yet! That’ll be next on my list…
If you’ve read any of my previous posts, I’m attempting to balance out LD and final exam revision, and it’s going OK (albeit not as well as it could be…)
Anyway, here’s some screenshots of the progress!

Ok, I’ve added hat items (you can now wear radiation helmets). The idea is that the helmets protect you from radiation, however the helmet will eventually break. When it’s broken, any radiation that comes in contact with your head will decrease your “irradiation” bar- the blue bar on the left of the HUD.

I’ve also added hand items- the idea here is that you will pick up the yellow radiation case to carry your plutonium in. When you equip the case in your hand, another slot appears on the HUD to show if you’re carrying plutonium or not, as can be seen in the image.

Also, you can just pick up the plutonium, however doing so will continuously irradiate you if your helmet isn’t equipped- so to be safe, try and carry it in the case! I’ll probably add a timer or some to pressure the player into finishing the level quickly so there’s actually a better meaning to the case.
And, the little block in the room in the top left is the reactor- touching it with plutonium equipped will take you to the next level.
What’s that? “Where’s the shapeshifting?”, yeah… I’m coming on to that. Slowly…